Free shipping on all orders over $50
7-15 days international
20 people viewing this product right now!
30-day free returns
Secure checkout
66952748
Note: These products are only available to Unity Authorized Training Centers (not available for personal purchase). The goal of this workshop is to get participants up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on touch input. By the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game. Level: Beginner
This training guide is an eBook delivered through the MyLiveBook platform.
Please be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.
This workshop covers six topic areas taught over three days. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design Programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of this workshop is project- and activity-based.
Participants in this workshop will spend most of their time programming to solve challenges introduced in the activities followed by brief group discussion and sharing to clarify concepts and problems.
Prerequisites: No prior experience required
Duration: 7-8 Hours
Classsize: 15 People
Trainer: Unity Certified Instructor
Learning Objectives and Outcomes
Distinguish features that enable mobile deployment versus other platforms
Identify the platforms the Unity Engine can deploy to plan building content once and deploy across platforms
Identify trade offs made for mobile deployment versus PC/Console deployment
Identify optimization considerations to the provided assets and why they were made for the 2D mobile game project.
Navigate in the Unity Editor to create a simple mobile game
Identify the different Editor windows and their purposes
Use common hotkeys and shortcuts to navigate in the Editor
Configure a Unity Project for 2D development
Use the Unity 2D toolset to set up characters and scenes
Use the Sprite Editor to slice Sprite Sheets for use in the Scene
Apply 2D colliders for Physics interactions
Configure Prefabs for use throughout the Scene
Use Tilemap to build multi-layered Sprite based Scenes
Use Scriptable Tiles to
Adjust Sprite Z-positioning to create a parallax effect
Create in-editor animations to generate animations for scene elements and the character
Import character sprite sheet animations
Create keyframe animations to create smooth transitions for the character animations
Enable the control of multiple animation sequences with the Animator
Enable the Sprite Packer to automate and optimize textures applied to Sprites
Create Scriptable brushes for the platforms.
Build 2D game mechanics that enable mobile gameplay
Use scripts to implement gameplay
Configure a Cinemachine camera to create a follow camera
Apply and configure mobile gestures (touch, tap and swipes) to implement Player controller.
Build a simple UI to display gameplay behavior
Plan for using services to improve long term game play and build mobile monetization and business strategies
Identify analytics services for mobile games
Identify monetization services for mobile games
Identify retention services for mobile games
Identify Google Cloud save for storing information for multiple devices
Create a basic plan for implementing services for future 2D mobile game development
Prepare for mobile deployment
Publish the completed 2D Game to Android and iOS
Activities
Introduction: Workshop Overview and Learning Action Plan
Activity 1: Setting up a Project and Scene
Activity 2: Creating Animations and Players
Activity 3: Creating Game Mechanics
Activity 4: Finalizing the Game
Activity 5: Unity Services for Mobile Games
Conclusion: Learning Action Plan and Further Learning
What to Bring
Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.
Install Unity 2018.2 prior to the workshop.
unity3d.com/unity-training-workshops page 2/2